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Unreal Machines I

$ 25.00

Specifications: 23 Files – 11 Sounds – 472 MB – 96kHz – 24Bit
 

ULTRASONIC MACHINE SOUNDS

The Unreal Machines I sound library includes 11 rattly and squeaky fictional metallic machines.
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START. STOP. LOOP.
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Each of the 11 machines is available as a kit that allows the user to extend its operation time:
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Start & Stop file: The first sound file consists of the machine starting until it is running steady for a while, then it is turned off and shuts down.
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Loop file: The second sound file is seamlessly loopable and can be used to extend the steady operation of the machine. Just customize it to the desired length and fade it into the middle.
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ULTRASONIC CONTENT
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Like in other recent sound libraries by The Sound Pack Tree, source material which has been used to create these sounds has been recorded with microphones that can catch ultrasonic frequencies. When pitched down, the machine sounds stay rich in high frequencies.
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All sounds from this library are included in:  
   Files: 23
   Sounds: 11
   Size: 472 MB
   Format: 96kHz/24Bit
   Metadata:
   Product Type: Download
Picture of About The Sound Pack Tree

About The Sound Pack Tree

The Sound Pack Tree is a project by Heiko Lohmann, an independent sound designer living in Cologne, Germany.

He started recording and archiving interesting sound material somewhere in the deep rainforest while travelling in Guatemala in 2009. Since then, he never stopped hunting interesting sounds. He has made sound recordings in several European countries, Central & South America and Southeast Asia.

His sounds have been used by thousands of creators in media production for commercials, games, movies & more. They also have been integrated in software instruments by companies like Native Instruments, Steinberg and Arturia.

View All Libraries
Picture of About The Sound Pack Tree

About The Sound Pack Tree

The Sound Pack Tree is a project by Heiko Lohmann, an independent sound designer living in Cologne, Germany.

He started recording and archiving interesting sound material somewhere in the deep rainforest while travelling in Guatemala in 2009. Since then, he never stopped hunting interesting sounds. He has made sound recordings in several European countries, Central & South America and Southeast Asia.

His sounds have been used by thousands of creators in media production for commercials, games, movies & more. They also have been integrated in software instruments by companies like Native Instruments, Steinberg and Arturia.

View All Libraries

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